

This cycle was started, tilting at our perennial windmill of a six to nine month release cycle. This included several new language translations, multiple new tilesets including some isometric tileset demos, and multiple new mods in addition to base game content and features. 10,293 new game entities were added, 11,643,312 lines of source code were inserted, and 5,022,361 lines were deleted. Even more than previous stable versions, this release features a massive range of bugfixes, code and content additions, and new features. The 0.G release is more than double the size of the 0.F release, a distinction that we keep trying and failing to avoid. These two years have seen many IRL job changes among the dev team, new contributors to CleverRaven, and a couple of babies joining members’ families. We are proud to announce that 0.G “Gaiman” stable release has arrived! Two years have passed since the release of the stable version 0.F “Frank”, two years of unprecedented turmoil in the real world that delayed our planned release of the next stable. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds. As such, stable can lag behind with features. Latest ExperimentalĬataclysm: DDA is under constant development.

It can also be downloaded from many package repositories. Downloads with ‘Tiles’ in the name includes a version of the game that has sprite-based graphics. Note: downloads with ‘Curses’ in the name include a version that can be played in the console and has purely text-based display. You can download it from the links below. We recommend stable for the most bug-free experience possible. The most recent stable release is 0.G Gaiman.
